![]() I wrapped the fish mesh in a fish actor that is animated via Blueprints. This can be fixed by pressing Alt + N -> Flip in Modeling mode.Īfter the initial import of the scene with all components joined together I removed the fish meshes from the Blender scene and exported a single fish mesh separately. Blue faces are rotated towards the camera and are fine while red faces are not. You can check your normals by activating Face Orientation. Objects with flipped normals will not be rendered correctly due to back-face culling. During the modeling process in Blender, some normals might have been flipped. Make sure to set the render mode to Translucent and activate the checkbox next to Screen Space Reflections. The most complicated material to recreate in Unreal Editor is the water material. The recreation of the water material needs most of your attention though. Cloth materials require back-face culling to be deactivated as both sides of the mesh need to be rendered. Most material assets need at least a little tuning when it comes to shininess. Make sure to name all the materials you are using because those names are used to create material assets in Unreal Editor during import. Joining all elements of the scene together enables you to easily transfer the whole scene layout as a single static mesh to Unreal Editor. ![]() In order to make the assets available in Unreal Editor I had to export the scene as an FBX file that can be easily imported. There are some screen space reflection artifacts remaining that I was not able to fix. I added a camera path with a little dip in the back to get the most out of the scene. However, the shack and the other minor models should be pretty easy to recreate with the previous tutorials in mind. The creation of twelve easy objects in the scene is skipped too. The construction of the shack is briefly explained but you are left on your own after modeling the lower platform. The tutorial consists of twelve parts but the actual geometry was modelled in the first six. The ideal guide to support that goal was the Sea Shack Tutorial. I wanted to create a product that people would like and enjoy. The well tutorial teaches you how to add different colors, bumps, and dents to your mesh in order to combat uniformity and to create a visually interesting result with a bit of character.Īfter finishing the well tutorial, I wanted to move on to something bigger – something that I could export to Unreal Engine, something I could animate and show off. This gets you into the right mindset by forcing you to think and plan ahead when modeling. I especially liked how this tutorial challenged you to create some of the easier stuff yourself. This tutorial consists of three parts and yielded a very decent result. This is when I jumped to the Low Poly Well Tutorial. You start off with a simple dinner scene and end up with a taste of what your game assets could look like.Īfter finishing the first four beginner exercises, I started to look into creating an actually usable asset. ![]() Grant Abbitt’s first tutorials are pretty simple to follow and introduce the fundamentals of Blender. These Beginner Exercises are very easy to follow but often ask you to try things out for yourself first before continuing with detailed commentary. He teaches very simple techniques for absolute beginners and his videos feel more or less like a mixture between painting tutorials a la Bob Ross and Lego instructions. I stumbled upon a couple of very interesting Blender tutorials by Grant Abbitt on Youtube. However, after +50h of practice, I found myself having the confidence to create simple game assets myself. One of the hardest steps in 3D is to understand what each "3D word" means, and what it does (especially for a non-English native speaker).Learning how to create simple models with Blender that you can actually use for game development might seem impossible to a lot of people, especially to programmers who don’t feel like they are artistically inclined. ![]() You can also get some useful tips on BlenderSecret website, but it will be for later, it's not really beginner-friendly.Īnd of course, the most important thing: read the Blender doc! ![]() Once you get more confident, you can go a step further and try something harder. ) and try to model it, but do it step by step, and start with something easy (not a full 3D character to begin with for example) Then try to mix 3D modeling with something you like (an object such as a pencil, a baseball bat, a cap. There are tons of useful content and beginner-friendly items. You can also check daily the BlenderNation website. His tutorials are really beginner-friendly. I would suggest watching some of Andrew Price's tutorials on youtube ( BlenderGuru). ![]()
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